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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // This data declares Hardwood, a Floor & walls w/base moulding
-
- //Light tan to d.brown
-
- #declare br01 = colour red 1.00 green 0.94 blue 0.71
- #declare br02 = colour red 1.00 green 0.88 blue 0.65
- #declare br03 = colour red 0.94 green 0.80 blue 0.59
- #declare br03 = colour red 0.94 green 0.80 blue 0.59
- #declare br04 = colour red 0.80 green 0.69 blue 0.52
- #declare br05 = colour red 0.72 green 0.63 blue 0.46
- #declare br06 = colour red 0.78 green 0.63 blue 0.46
- #declare br07 = colour red 0.74 green 0.59 blue 0.49
- #declare br08 = colour red 0.66 green 0.51 blue 0.41
- #declare br09 = colour red 0.61 green 0.50 blue 0.42
- #declare br10 = colour red 0.58 green 0.45 blue 0.32
- #declare br11 = colour red 0.65 green 0.45 blue 0.32
- #declare br12 = colour red 0.65 green 0.41 blue 0.28
- #declare br13 = colour red 0.58 green 0.41 blue 0.28
- #declare br14 = colour red 0.57 green 0.37 blue 0.24
- #declare br15 = colour red 0.60 green 0.37 blue 0.24
- #declare br16 = colour red 0.54 green 0.35 blue 0.25
- #declare br17 = colour red 0.56 green 0.31 blue 0.21
- #declare br18 = colour red 0.45 green 0.31 blue 0.16
- #declare br19 = colour red 0.45 green 0.31 blue 0.21
- #declare br20 = colour red 0.41 green 0.27 blue 0.17
- #declare br21 = colour red 0.40 green 0.24 blue 0.14
- #declare br22 = colour red 0.37 green 0.24 blue 0.11
- #declare br23 = colour red 0.37 green 0.24 blue 0.18
- #declare br24 = colour red 0.34 green 0.21 blue 0.15
- #declare br25 = colour red 0.40 green 0.21 blue 0.15
- #declare br26 = colour red 0.32 green 0.19 blue 0.07
- #declare br27 = colour red 0.30 green 0.14 blue 0.02
- #declare br28 = colour red 0.30 green 0.14 blue 0.10
- #declare br29 = colour red 0.24 green 0.16 blue 0.12
- #declare br30 = colour red 0.25 green 0.13 blue 0.09
- #declare br31 = colour red 0.21 green 0.09 blue 0.05
-
-
- #declare pop_wood = texture {
- pigment {
- marble
- color_map {
- [0.0 0.2 color br16 color br16]
- [0.2 0.4 color br16 color br14]
- [0.4 0.6 color br14 color br17]
- [0.6 0.8 color br17 color br17]
- [0.8 0.9 color br17 color br14]
- [0.9 1.01 color br14 color br16]
- }
-
- turbulence 0.4
- scale <13, 13, 1>
- }
- finish { ambient 0.8 phong 0.5 }
- }
-
- texture {
- pigment {
- wood
- color_map {
- [0.0 0.05 color br25 color br25 filter 0.5]
- [0.05 0.2 color br25 filter 0.5 color br21 filter 1.0]
- [0.2 0.7 color br21 filter 1.0 color br21 filter 0.8]
- [0.7 0.8 color br27 filter 0.7 color br27 filter 1.0]
- [0.8 0.9 color br27 filter 1.0 color br27 filter 0.7]
- [0.9 1.01 color br27 filter 1.0 color br30 filter 0.5]
- }
- turbulence 0.5
- scale <5, 15, 1>
- }
- finish {
- ambient 0.9
- phong 1.0
- }
- }
-
- /*************************************************************/
-
- #declare zeb_wood = texture {
- pigment {
- marble
- color_map {
- [0.0 0.2 color br16 color br16]
- [0.2 0.4 color br16 color br14]
- [0.4 0.6 color br14 color br17]
- [0.6 0.8 color br17 color br17]
- [0.8 0.9 color br17 color br14]
- [0.9 1.01 color br14 color br16]
- }
- turbulence 0.25
- scale <13 13 1>
- }
- finish {
- ambient 0.3
- diffuse 1.2
- }
- }
-
- texture {
- pigment {
- wood
- color_map {
- [0.0 0.05 color br25 color br25 filter 0.7]
- [0.05 0.2 color br25 filter 0.7 color br21 filter 1.0]
- [0.2 0.7 color br21 filter 1.0 color br21 filter 0.8]
- [0.7 0.8 color br27 filter 0.7 color br27 filter 1.0]
- [0.8 0.9 color br27 filter 1.0 color br27 filter 0.7]
- [0.9 1.01 color br27 filter 1.0 color br30 filter 0.7]
- }
- turbulence 0.3
- scale <5, 15, 5>
- }
- finish {
- ambient 0.6
- diffuse 0.9
- }
- }
-
- texture {
- pigment {
- wood
- color_map {
- [0.0 0.05 color br25 color br25 filter 0.4]
- [0.05 0.2 color br25 filter 0.4 color br21 filter 0.8]
- [0.2 0.7 color br21 filter 0.8 color br21 filter 0.9]
- [0.7 0.8 color br27 filter 0.8 color br27 filter 0.6]
- [0.8 0.9 color br27 filter 0.6 color br27 filter 0.4]
- [0.9 1.01 color br27 filter 0.5 color br30 filter 0.8]
- }
- turbulence 0.2
- scale <4, 20, 4>
- }
- finish {
- diffuse 0.9
- ambient 0.3
- }
- }
-
-
- /*------------------ MAKE HARDWOOD FLOOR ----------------------------------*/
-
- #declare wt = texture {
- zeb_wood
- scale <10, 20, 20>
- finish {
- crand 0.01
- phong 0.5
- phong_size 20
- }
- }
-
- #declare plank = object {
- Cube
- scale <100, 700, 4>
- texture { wt }
- }
-
- #declare the_floor = union {
- object { plank texture { wt translate 100*y } translate 0*x }
- object { plank texture { wt translate 0*y } translate 204*x }
- object { plank texture { wt translate 50*y rotate -20*z } translate 408*x }
- object { plank texture { wt translate -100*y } translate 612*x }
- object { plank texture { wt translate -30*y } translate -204*x }
- object { plank texture { wt translate 100*y } translate -408*x }
- object { plank texture { wt translate -50*y rotate 20*z } translate -612*x }
- object { Cube scale <500, 500, 1> }
-
- texture { pigment { Black } translate <0, -4, 20> }
- bounded_by {
- object { Cube scale <720, 500, 5> }
- }
- }
-
-
- /*--------------------START THE WALLS-------------------------*/
-
- #declare cwall = texture {
- pigment { DarkSlateGray }
- finish { crand 0.05 }
- }
-
- /*---------------- Build BaseBoards ------------------------*/
-
- #declare baseboard = difference {
- union {
- object { Cube scale <300, 50, 120> translate <0, 50, 0> }
- object { Cube scale <290, 25, 110> translate <0, 125, 0> }
- sphere { <0, 0, 0>, 10 translate <290, 110, -110> }
- sphere { <0, 0, 0>, 10 translate <290, 110, 110> }
- object { Disk_X scale <580, 10, 10> translate <-290, 110, -110> }
- object { Disk_Z scale <10, 10, 220> translate <290, 110, -110> }
- }
- object { Cylinder_X scale <1, 20, 20> translate <0, 150, -110> }
- object { Cylinder_Z scale <20, 20, 1> translate <290, 150, 0> }
-
- pigment { Gray }
- finish { ambient 0.2 diffuse 0.7 phong 1.0 }
-
- bounded_by {
- object { Cube scale <305, 80, 125> translate <0, 77, 0> }
- }
- }
-
- /*--------------- THE PLASTER WALL ------------------------------------*/
- #declare plaster = object {
- Cube
- scale <260, 250, 80>
- texture { cwall }
- }
-
- /*-------------- WALL WITH BASE ATTACHED ------------------------------*/
- #declare wall = union {
- object { plaster translate <0, 400, 0> }
- object { baseboard }
- }
-